BETA 22.09.02 Changelog

  • Compatibility with Squad v3.3

MISC

  • Removed front VFX when firing with the MILAN, smoke hide the projectile
  • Updated eotech 552 textures, darker
  • Updated Minimi MK3 textures, less glossy
  • Added description for the SCAR-H PR

BUGS

  • Increased albedo of the Minimi MK3 (better quality)
  • Fixed Minimi MK3 ADS not aligned with sight
  • Fixed missing SJ4 for the LAT and GL kits of FRA10
  • Fixed wrong animation used for the FRF2
  • Fixed a gap on the top right reticle of the MILAN
  • Fixed glass material of the Tiger are too much transparent
  • Fixed missing river in Narva layers

KNOWN BUGS

  • Animation for FAMAS bayonet are missing
  • Some pose in the role out shows clipping with some weapons
  • PAMAS got clipping with the hand
  • Missing sound may occur in burst mode for the FAMAS (will be not fixed, vanilla)
  • VBCI bolt not aligned with the texture
  • rally point in jensen’s range near the fob is not FFL (will be not fixed, vanilla)
  • 120MO missing sound when at +25m
  • SB, J8 and APAV got a mirror effect
  • VAB gunner open top got clipping leg
  • Minimi clipping during reload animation with attachment
  • VBCI cage does not take AT/TOW damage when cage is hit
  • VAB open top no recoil feedback
  • Soldier in the SAA CAIMAN got a leg in the air at max yaw
  • CAIMAN may be stuck in the Heli pad
  • HK 417 + SB, sight takes too long to render when aiming
  • Soldier in 3p does not play animation when going ADS AT4
  • Hands offset for 3p char
  • Anvil shadow are too dark (Will be not fixed, SDK issue)
  • AMX flipped when destroyed
  • UGL mouse sensitivity is linked with no zoom instead of 1x
  • FRA20 layers indicate FRA10 layers inside minimap (Will be not fixed, SDK issue)
  • Missing labels on the VBCI desert
  • Minimi MK3 missing label on the sight adjuster
  • HK416 safety is on whereas weapon is on full auto
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