WIP #31 June and july’s recap & current progress
Hey Squaddies! First we would like to thank you for contributing to the pot for JO_CMD’s new PC. Thanks to your help, we managed to get 900€. JO will be able to get his dream 3D PC, you’re the best <3 ! The development of the mod keeps going well and the progress on models...
WIP #30 Spring’s recap & current progress
Hey Squaddies! Most of you are probably already aware… Last month, the big day has finally come, and the mod is at last available in the Steam Workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=2198088821 The French Faction mod contains both 2010 and 2020 versions of the French Army. Both are playable on Jensen’s Range and on various layers.  We would...
BETA 21.05.03 Changelog
BUGS Fixed VBCI not taking damage from AT/TWO when hit in speficic area, removed VBCI cage from layers Knows bug Animation for FAMAS bayonnet are missing GBC desert camo contains several errors When changing range with FAMAS UGL, the FAMAS attachment does not follow these change Some pose in the roleout shows clipping with some...
BETA 21.05.02 Changelog
FEATURE Added accepted commander VO Updated all armor mesh of vehicles + wreck col to the new squad component (SQArmor) Wreck VBCI will show cage if the destroyed VBCI was a caged version FRA20 got Glock 17 (GB) instead of PA MAC and PAMAS Added New antenna to VAB Added 600m coax mark for VBCI...
BETA 21.05.01 Changelog
BETA 21.05.01 ChangelogPublish date 23/04/2021 21:17 FEATURE Changed rafale minimap icons Added 2020 faction Added HK417 Added HK416FC and HK416FS Added HK269 Added GR MA DF F1 Added SG 2000 Added GR MA FUM 56 Added Angenieux binocular Added Galix mesh and antenna to the VBCI VBCI gunner reticle is accurate Added 2D icons for...
WIP #29 February’s recap & current progress
Hey Squaddies! As you know, the V2 version of Squad was released recently. It has been a long wait for us the mod dev team as this update represented a minor setback in the completion of our work, rest assured however that we keep on working! In our current state of progress, we are fixing...
WIP #28 January’s recap & current progress
Happy January Squaddies! We made a lot of progress over the last couple of weeks, and in the coming week(s) we will have a play test ready. More information will be provided soon. HK 416 FS and FC Texture by Joejomefirst To start off the new year and the new month, we have the HK416...
WIP #27 November’s recap & current progress
Hello Squaddies, We got some exciting news for you this month, and boy has it been busy. We would love to have a play test at the end of December or early January. This isn’t guaranteed just yet but it is a time frame we are aiming for, we are still getting it ready for...
WIP #26 October’s recap & current progress
Hello Squaddies, We hope everyone is doing well during these tough times!Presenting another WIP, and this is a large one indeed.To make it clear with you gents, our main goal is to have a playable Skirmish (beta) version of the mod come December/January. This is a time frame we would like to aim for, though...
WIP #25 September’s recap & current progress
Hey Squaddies, We hope you’re doing well !Since our latest WIP (WIP#24), new artists joined the team and their work has already been pushed in the engine by our developer.The future looks bright, so thank you all for your support. Here is what we have done this month! VOICES and MUSIC by  Otha, Matthew and...
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